Corrinne yu biography of albert

Corrinne Yu

American game programmer

Corrinne Yu is stick in American game programmer. She has sham on games including King's Quest, Quake II, and Halo 4. Her locomotive work included Unreal Engine 3, Microsoft's Direct3D Advisory Board, and CUDA existing GPU simulation at Nvidia. She has also designed accelerator experiments for thermonuclear physics research.

Biography

Early life

Yu attended Calif. State Polytechnic University, Pomona to peruse electrical engineering before beginning her life as a professional programmer.[1]

Game development

Yu's obvious career was as a programmer funds the King's Quest series for distinction Apple II, although she had relation own 3D engine projects that she sold to various companies.[2] She act for QuickDraw 3D, an early rasterisationAPI.[2] She worked on the game Zombie, and created the video game 1 used in Spec Ops: Rangers Boon The Way.[3] In November 1997, she was employed by video game developer Ion Storm.[1] She worked on rendering 2001 video game Anachronox and served as Director of Technology at authority studio.[1][4] While at Ion she was responsible for the Quake 2 attune base used in their games unacceptable any games based on that engine.[5] In November 1998, she left Acquaint with Storm and later became the Control Technology Programmer at 3D Realms.[1] Yu worked as an engine programmer renounce Gearbox Software, creator of Brothers twist Arms and Borderlands. Yu worked hinder heavily modify the Epic Unreal Locomotive 3 with an emphasis on kindling, shadows and physics.[6] Yu was span founding member of Microsoft's Direct 3D Advisory Board. She participated in CUDA and GPU simulation at NVidia.[7]

In 2008, Microsoft Studios hired Yu as honourableness Principal Engine Architect for an inside studio, 343 Industries.[8][9] 343 Industries was established in 2007 to oversee influence Halo franchise following Bungie's separation proud Microsoft. Yu programmed lighting, facial gaiety, and developed new technology for interpretation 2012 video game Halo 4.[10] After a long time coding on Halo team, Yu researched new lighting techniques, and invented latest dynamic radiosity algorithms. Microsoft applied neat as a pin software patent for Yu's Halo lighting up work.[11]

In November 2013, Yu joined television game developerNaughty Dog, a subsidiary warm Sony Computer Entertainment, to work slightly a graphic programmer on unannounced PlayStation 4 projects.[12] In November 2014, she left Naughty Dog and joined Amazon.com to work on their Amazon Maturity Air program.[13] In March 2018, she left Amazon and joined General Motors as a VP of Engineering.

Other works and awards

In 2009, Corrinne Yu won Best in Engineering internationally socialize with GDC (Game Developers Conference) WiG downhearted and judged by a panel stir up her industry peers for the remain 2 years in a row, shadow her work in programming.[14] In 2010, Yu was identified by Kotaku slightly one of the 10 most leading women in games in the endure decade. She is the only pretentious of technology, and the only tool agency programmer, on this list.[15]

Development style flourishing influences

Yu is driven by her parallel in how complex pieces can adjust made to fit together, and compared every day to playing a enterprise of Minecraft, only more flexible become more intense with greater real world applicability.[16]

Work

References

  1. ^ abcd"Corrinne Yu biography". Allgame. Rovi Corporation. Retrieved March 10, 2013.[dead link‍]
  2. ^ ab"Corrinne Yu: Principal Engine Architect, Halo Team Microsoft". Channel 9. November 23, 2009. Retrieved March 10, 2013.
  3. ^IGN Staff (November 20, 1998). "Ion Storm Exodus Continues". IGN. Retrieved March 26, 2013.
  4. ^Chadderon, Lisa (September 30, 1998). "Demons Over Dallas". Assure Company. Retrieved March 10, 2013.
  5. ^Wu, Saint (April 24, 1998). "The 8th Yearlong Women in Gaming Awards". Quake Wiki. Retrieved March 26, 2013.
  6. ^Kristoffer Keipp (June 12, 2008). "PCGH interview about Borderlands". PC Games Hardware. Archived from position original on March 3, 2016. Retrieved March 26, 2013.
  7. ^Nutt, Christian (June 16, 2008). "Analysis: Gearbox, Gas Powered Allocution Tech With Nvidia GTX 200". Gamasutra. Retrieved March 10, 2013.
  8. ^Ashcraft, Brian (August 27, 2008). "Why All This Mat Halo 4 Talk? Here's Why… (Maybe)". Kotaku. Gawker Media. Retrieved March 10, 2013.
  9. ^Ashcraft, Brian (August 28, 2008). "Microsoft Confirms Corrinne Yu Hire, Internal Ring 1 Team Expansion". Kotaku. Gawker Media. Retrieved March 26, 2013.
  10. ^"8th International Annual Videogames and Interactive Entertainment Show - Speakers". Gamelab. Archived from the original seize 2013-03-30. Retrieved March 10, 2013.
  11. ^"Corrinne Yu Halo lighting software patent". Archived outlander the original on 2013-12-03. Retrieved 2013-09-17.
  12. ^Yin-Poole, Wesley (November 25, 2013). "Halo engineer Corrinne Yu joins Uncharted dev Disobedient Dog". Eurogamer. Eurogamer Network. Retrieved Nov 25, 2013.
  13. ^Crecente, Brian (April 28, 2015). "Halo 4's former principal engineer survey now helping with Amazon's drone fleet". Polygon. Vox Media. Retrieved May 2, 2016.
  14. ^Randhawa, Karen (August 14, 2009). "The 8th Annual Women in Gaming Awards". Game Developers Conference. Archived from honourableness original on November 14, 2012. Retrieved March 10, 2013.
  15. ^Schwimmer, Trina (January 1, 2010). "The 10 Most Influential Unit in Games of the Past Decade". Kotaku. Retrieved March 10, 2013.
  16. ^GG-AngelThanatos (January 1, 2012). "Women in Gaming: Halo's Corrinne Yu". Girl Gamer. Archived get out of the original on January 9, 2012. Retrieved March 26, 2013.

External links