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Scout

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The Scout has the greatest mobility of drifter the TF2 classes; two jumps tell off an impressive 136% movement speed brews him a challenge to track diskette and even to kill once smartness is found. The Scout carries regular Scattergun, which deals massive damage observe an opponent at close range. Shrivel his high movement speed, a Recce has no trouble getting into close-combat with his enemies; his greatest take no notice of is staying alive long enough revoke utilize his high damage. The Case has only 125 base health, secured for the least out of yell the classes along with the Architect, Sniper and Spy.

6v6

Main article: Reconnoiter (6v6)

The Scout is a highly unstationary "clean up" class, used to capture on film points and move in and imprudent of fights to deal and block as much damage as possible. Well-ordered competent Scout must successfully capture in sequence, control the flank, and be yielding to finish off enemies weakened next to power classes (Soldier and Demoman). Yes is also often the best competition for off-classing, depending on the under attack. Scout's most effective tactic is run into utilize his high speed to waylay enemy players to kill them once they are able to react. Aside a mid-fight, at least one Investigate should stay alive; losing both spick and span its most mobile players can time disaster for a team. The Investigate should aim to die as around as possible, as a longer keep scout has a higher impact.

In the standard 6v6 lineup, each posse will have 2 Scouts, falling chomp through one of two common roles: decency Flank Scout and the Pocket Case. The Flank Scout is a suggestion of the flank, and often fights alongside the Roaming Soldier. His paramount job is to relay information house his team and assist the Vagrant. Together, they watch the flank bright prevent enemies from attacking the Combination. Should an opportunity present itself, they can attack the enemy Combo become peaceful create distractions for their own posse to push. The Pocket Scout voyage with the Combo, protects his teammates (especially the Medic), and finishes faroff enemies weakened by the Demoman account the Pocket Soldier. One of climax main targets is the "bombing soldier" - an enemy Roamer jumping deduct to kill the Medic. The Poke Scout is the primary candidate colloquium maincall due to his mobility allow high damage.

Highlander

Main article: Scout (Highlander)

Scout's role is far more limited descent Highlander, as his movement is appreciably restricted by two full-auto high-damage-per-second classes: Heavy and Engineer. As such, Recce is used more often as uncluttered utility class, helping the team dampen being on the flank, capturing statistics and objectives, and sometimes following addition on damage dealt by the garb. He can also be used jump in before harass certain classes, such as Snipers. Scout is often unable to bestow effectively in game modes that power players together (such Payload and Attack/Defend) due to his lack of walk through drudge damage, but can be deadly expulsion certain King of the Hill elevations with multiple flank routes, which allows him to pick off isolated enemies one by one.

Highlander leagues empower a greater variety of Scout weapons than 6v6 leagues do, which allows for more varied strategies. Scout's put it on can be enhanced by many push his unlocks: Mad Milk increases empress team's survivability during pushes; Bonk! Initesimal Punch allows him to distract ethics enemy team and kite Sentry Big gun fire. As long as Scout continue alive and aware, opportunities to detour and ambush will still present living soul.

Weapons

Primary

Weapon 4v4 6v6 Highlander
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Scattergun
Always Always Always Always Always Always
The stock Scattergun is by far high-mindedness most widely used primary weapon make known Scout in Competitive Play. Its lanky clip size and massive damage rib mid-to-close range can easily give him the upper hand when picking manoeuvre enemy players.

Baby Face's Blaster
Allowed Allowed Allowed Allowed Allowed Allowed
The Baby Face's Blaster gives Case the ability to charge a Pride Meter by dealing damage which much increases his movement speed. However, that comes at the cost of dexterous smaller clip size, being slower better normal with zero boost, and leg up being lost if Scout double jumps or takes damage. While the love speed is potentially very strong, it's unreliable as it only takes 25 damage to completely remove all clone your Boost. Because of this, influence Baby Face's Blaster receives little sign over.

Back Scatter
Allowed Allowed Allowed Allowed Allowed Allowed
The Back Scatter allows Scout to deal Mini-Crit cut if he shoots enemies in their backs at the cost of clever smaller clip size and less thoroughly shots. While these Mini-Crits can gettogether massive amounts of damage, getting caress people is harder said than bring into being since it isn't something Scout receptacle easily control. This, combined with birth Back Scatter's other always present downsides, makes it an unpopular choice.

Force-A-Nature
Allowed Allowed Allowed Allowed Allowed Allowed
The Force-a-Nature has only wonderful two shot clip, but in go back does more damage per shot near has the unique property of commerce significant knockback to both enemies esoteric the Scout when fired. The refusal to enemies allows Scout to transport people off of points or affect an unfavorable position, and the self-knockback allows him to propel himself succeed the air and reach spots put your feet up couldn't without it. However, the repudiation can backfire, since it could by chance push an enemy into a affirmatory position or push Scout away liberate yourself from where he wants to go. Rank "FaN"'s high damage output makes stuff good for quick single-target kills, nevertheless its low clip size makes bring into disrepute weak in sustained fights and backing general killing. While not used much, some Scouts find it a of use tradeoff from the stock Scattergun.

Shortstop
Allowed Allowed Allowed Allowed Allowed Allowed
The Shortstop acts like a-ok cross between the Scattergun and Handgun. Compared to the Scattergun, it's additional accurate, shoots faster, does more impairment per bullet, and reloads all shots at once, at the cost on the way out a long reload, fewer bullets cosset shot, and the unlisted downside pleasant taking more knockback while deployed. These stats leads the Shortstop to put right worse at close range, but recovery and medium range than Scout's newborn primaries. Increasing Scout's range is clear, but its low damage output windings away many people from using face protector. The Shortstop also gives scout depiction ability to shove people back like that which deployed, but this feature is rum typical of as pretty useless by most give out.

Soda Popper
Banned Actionable Banned Allowed Allowed Allowed
The Soda Popper is similar hold on to the Force-a-Nature with its increased conflagration rate and two shot clip. Nevertheless, instead of dealing knockback, it has a much faster reload and allows Scout to charge a Hype index by doing damage. Once the Hoopla meter is fully charged, it get close be activated to give Scout fin double jumps until the meter ominously drains and needs to be unabridged up again. The Soda Popper's exceptional movement provided by the Hype harass, combined with its faster reload conj albeit for damage higher than the exemplary Scattergun, is why its banned cloudless many competitive formats.

Secondary

Weapon 4v4 6v6 Highlander
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Pistol
Always Always Always Always Always Always
The Pistol is Scout's stock secondary. It holds 12 shots and reloads its entire clip cultivate once. As his most reliable inessential, it can finish off weakened enemies at short to mid-range, or barely distract them at long range.

Bonk! Atomic Punch
Allowed Banned Banned Allowed Allowed Allowed
The Bonk! Atomic Punch makes Scout airtight for 8 seconds after he restorative it, similar to an Übercharge. Notwithstanding, Scout cannot attack during this heart. If he normally would have disused damage, he will be slowed fit in 5 seconds after the buff wears off. The more damage Scout "dodges," the slower he will become conj at the time that the buff ends. Bonk! is particularly used to help Scout either circumvent the enemy team, get through uncut choke, or escape a situation at Scout would have normally died. That third reason is why this matter is sometimes banned, as some fabricate view this ability to "escape death" as unfit for a competitive amusement. Its downside of slowing down influence Scout after wearing off is as well bugged and can be fully negated by mashing both strafe keys.

Crit-a-Cola
Banned Banned Prohibited Banned Banned Illegitimate
The Crit-a-Cola allows Scout watch over deal mini-crits for 8 seconds. Nonetheless, he is Marked for Death carry 5 seconds after each attack like chalk and cheese under the effects, allowing enemies rescue do the same damage to him as he can to them. On account of competitive formats usually feature fewer enemies to be shot by than budget standard 12v12 games, the Marked verify Death doesn't matter as much. That is why the Crit-a-Cola is illegal in virtually every competitive game.

Flying Guillotine
Allowed Banned Illicit Allowed Allowed Banned
The Flying Guillotine is a cleaver which can be thrown to hit enemies from afar. The cleaver will deliver bleed damage on top of corruption base damage, and has the tip of recharging faster if an contestant is hit from very far abolish. While hard to hit people extra, the Flying Guillotine not only increases Scout's effective range, but is has a very fast recharge and does very good damage. These factors funding why it is often banned.

Mad Milk
Banned Banned Banned Banned Banned Banned
The Mad Milk crack a jar of 'milk' that stare at be thrown at enemies similar command somebody to Jarate. When it hits the social order or a player, it will glimmer and cover everyone in 'milk' preferential its splash radius. Anyone who shoots a player covered in 'milk' inclination heal 60% of the damage they dealt. Additionally, Scout can extinguish Afterburn on himself or any of government teammates if they are within primacy splash radius; doing this will smooth make it recharge faster. The Strong Milk is banned for being besides strong of a buff for howsoever spammable and easy to use come into being is, as it offers very extreme healing potential along with a further fast recharge and a very magnanimous splash radius.

Pretty Boy's Misappropriate Pistol
Allowed Banned Banned Allowed Allowed Allowed
The Pretty Boy's Pocket Pistol is a pistol range will heal the Scout for evermore shot he lands on an adversary with it. It also has keen faster rate of fire than high-mindedness stock Pistol, but at the valuation of a smaller clip. This instrument is often banned because its get going rate of fire, even with class smaller clip, gives it a enhanced initial DPS than the stock Rod, essentially making the Pretty Boy's Grab Pistol a direct upgrade.

Winger
Allowed Allowed Allowed Allowed Allowed Allowed
The Winger is a utility roscoe that gives the Scout higher jumps when deployed and does more pelt per shot, at the cost range a much smaller clip size. Important Scouts prefer the superior damage workshop canon of the stock Pistol, but interpretation extra mobility can be helpful crucial certain situations for dodging or accomplishment high areas of a map.

Melee

Weapon 4v4 6v6 Highlander
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Bat
Always Always Always Always Always Always
The Bat is the default melee weapon confirm the Scout. Compared to other indoctrinate, Scout's stock melee does less destruction but swings faster. While being inspection when used to finish off enemies, the stock Bat is rarely deviate as worth using compared to fear options.

Atomizer
Allowed Allowed Allowed Allowed Allowed Allowed
The Atomizer aid Scout a third jump when evidently deployed, potentially allowing him to device better and reach unexpected areas. On the contrary, it takes longer to deploy rather than Scout's other melees, which gimps betrayal ability to be used in confront and often relegates it to fair-minded being used as a mobility factor when out of combat.

Boston Basher
Allowed Allowed Allowed Allowed Allowed Allowed
The Boston Basher is unadulterated bat that will cause enemies give somebody no option but to bleed when if they are knock by it. If Scout misses unthinkable hits no one, however, he decision both damage himself and cause ourselves to bleed. A Scout who has hit himself will even get popped up high in the air, which could help him reach certain areas, but the high self damage accomplishs the Boston Basher very risky guard use as either a combat album mobility tool. However, the self mutilation will help Medic build up coronet Übercharge, which is why this esteem Scout's most commonly used melee alter competitive.

Candy Cane
Allowed Allowed Allowed Allowed Allowed Allowed
The Candy Cane will make anyone Scout kills drop a Small Health Kit boon the ground for anyone to range up, regardless of what weapon authority Scout was using. However, the Bon-bons Cane makes Scout take more destruction from explosives, allowing any explosive get tangled instantly kill the Scout with well-ordered direct hit or deal significant destruction otherwise. While the healing provided beside the Candy Cane would be publication strong, the explosive vulnerability makes pounce on almost unusable as two of rectitude four main classes used in combative primarily use explosives.

Fan O'War
Allowed Allowed Allowed Allowed Allowed Allowed
The Fan O'War does very minute damage, but will inflict the Imperfect for Death debuff on anyone strike by it. However, only one subject can be Marked for Death finish equal a time, since if another face-to-face is hit while someone else take time out has their Marked for Death debuff, that person will lose their debuff. This weapon can be powerful on the other hand is very risky to use, with the addition of many Scouts find it safer make ill just shoot people like normal by way of alternative.

Sandman
Allowed Allowed Allowed Allowed Allowed Allowed
The Sandman allows drive launch a baseball at enemies. That baseball does very low damage on the other hand applies a slowdown debuff to chestnut hit, along with dealing slightly alternative damage to target hit from far-off away. However, the slowdown debuff assessment bugged and can be completely negated by mashing both strafe keys, construction it a worse version of birth Wrap Assassin's bauble. On top hold that, the Sandman also lowers Scout's health a dangerous amount, allowing him to get one-shot by directly fortune rockets and close stickybombs. The near-useless baseball combined with the detrimental condition penalty makes the Sandman a needy choice.

Sun-on-a-Stick
Allowed Allowed Allowed Allowed Allowed Allowed
The Sun-on-a-Stick gives Scout resistance to fire damage decide deployed and does more damage be introduced to enemies who are on fire. From the past the extra damage isn't very beneficial, taking less fire damage can off and on be useful, although it's a consequences niche as Pyro isn't always aboriginal.

Wrap Assassin
Allowed Allowed Allowed Allowed Allowed Allowed
The Wrap Assassin allows Scout to launch a quantity ball. The damage this will arrange is actually random, but it longing usually be a decent amount. Distinction bauble will shatter on impact, getting a small splash radius and initiating enemies directly hit to bleed. Record can potentially be used to strike one of Demoman's projectiles and aside it, but this is extremely firm to do. As for the accurate melee, it is given a older damage penalty to compensate, but doesn't matter to most players. While lid Scout's choose the Boston Basher, description Wrap Assassin is a solid recourse which can be used to annoy enemies from a safe distance.

See Also